Industry

Personal

Client

Self-Initiated

A Gameboy Console

As a kid, the Game Boy Advance felt like a miracle in my hands. A slab of plastic, a handful of buttons, and suddenly I was wandering through forests, battling gym leaders, and losing hours to Pokémon Emerald. What still amazes me today is how a game of that emotional and mechanical scale ever fit into such a small console. Limited memory, low resolution, modest processing power and yet the experience felt vast. Constraints didn’t shrink the world; they sharpened it. Building a playable Game Boy–style console in Rive is, in many ways, an homage to that philosophy. The challenge isn’t raw power, it’s orchestration. Console design, character rigging, animation, logic, and sound all have to work together under constraints. Buttons need to feel tactile. Screens need to respond instantly. States must be clean, predictable, and expressive. Just like the original hardware, the magic comes from making limitations invisible and interaction delightful.

Project Gallery Image for 50% width of the screen #1
Project Gallery Image for 50% width of the screen #2

Pro Animation

Air Adventures